Players will also be able to build multiple trees on a single tile, bribe the town authority, create drive-through road stops for articulated trams and road vehicles, as well as to save games in smaller files without pausing the gameplay, using the powerful zlib compression.Īmong other interesting features, we can mention a revamped airport system that comprises many heliports and airports, ability to add path-based signalling, presignals and semaphores, non-uniform and larger stations, and cutting-edge pathfinding algorithms. The game also supports copy and share of orders, the ability to build on coasts and slopes, customizable vehicle acceleration modes, multi-headed and mammoth trains, in-game heightmaps, scenarios, NewGRFs and AIs, better terraforming, autorail and autoroad build utility. Key features include dedicated server mode, freely distributable graphics, music and sounds, canals, aqueducts, shiplifts, autoupdate, clone and autoreplace of vehicles, conditional and advanced orders, higher and larger bridges, as well as flexible roads and tracks. It provides users with maps that are 64 times larger than the original ones, a state-of-the-art AI, as well as multiplayer and IPv6 support. In this simulation and urban planning game, the player has to earn money through transportation of goods and passengers by air, road, water and rail. While it mimics the original gameplay, the title comes with a plethora of new features. OpenTTD is an open source clone of MicroProse’s Transport Tycoon Deluxe game, specifically crafted to be used under the GNU/Linux platform.
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